MapMapMap
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Deformation in global mode
The global mode could deform all the layers as one piece.
18 votes -
Fit to layer
If you use different resolutions the whole construction is destroyed. A 'Fit to layer' button would be nice!
13 votes -
Unlimited mapping banks
Be able to add and store preset mapping banks with different kinds of transitions.
12 votes -
Merge all Layers
If you could merge all layers you could make one global mapping. For complicated mappings
9 votes -
Map^3 OSC control
Hi,
could it be possible to get some OSC I/O for Map^3 ?
It would be great to get some Real-Time mapping features.
Ideally it would reuse the same OSC infrastrucure than the core one ...
Let's say you can get the stuff w/ standard 3D
/map3/<layer>/rotate, fff, <val1>, <val2>, <val3>
etc ...
6 votes -
Draw on Real-Time Video
Imagine a module which allows to draw on real-time video and then export the drawing into vector format. It would be ideal to map a building.
6 votes -
sequencer
Mapping bank sequencer to automate the transitions of the made mappings?
4 votes -
Rotate image to 90 and -90 degrees
Sometimes, the beamer needs to be turned so it is very hard to map (because x becomes y, and y becomes x).
4 votes -
move media within the perspective
is it possible to move the media within the perspective map?
I like the perspecitve map but want to lower the media a bit but keep the map.
2 votes -
Tracking + MapMapMap ?
Is there a way to transmit in real time (through midi?) the x,y localisation of each corner of a tracked moving projection surface to your module, so the projected image can follow this moving screen with perspective?
Thank you for any answer ;-)2 votes -
Show hidden layers
Add an option to show hidden layer (they are invisible for the moment)
2 votes -
lock anchor point
lock and anchorpoint to prevent from doing mistakes
2 votes -
overall image
i would like to put a video over the whole mapping setup (perspective corrected) and over all layers which are used. so i don´t need to split up my videos in pieces and it will be played allways in sync when triggered
1 vote -
1 vote